Not the Bad Ones. The Good Ones.
Bad ideas are easy. You kill them without ceremony and move on. The hard ones are the ideas that are good enough: the ones that solve a real problem, have real champions, and would absolutely work. Just not at the scale you need.
Good ideas are the enemy of breakthrough ideas. They give you somewhere comfortable to land before you’ve done the genuinely hard work of finding the thing that’s actually different.
What Google X Gets Right
Astro Teller runs Google X. He talks openly about something most leadership cultures won’t touch: they celebrate killing projects. Because killing something that isn’t working enough is an act of intellectual courage. It means sunk cost hasn’t replaced judgment.
The Room Where the Real Decision Gets Made
There’s a moment in every creative process where a team looks at something genuinely good and has to decide whether to commit or keep going. In organizations built for breakthrough, the answer is sometimes: this isn’t the one. Let’s keep going.
Psychological Safety Cuts Both Ways
Teams need to know that walking away from a promising direction is honored, not penalized. When that norm exists, the quality of every idea in the room goes up.
The Question Worth Asking in Every Review
Before your team moves forward with anything, ask this: is this the best we can do, or is this the best we’ve done so far? Those are different questions with very different answers.
